(I've heard bad things happen with programs compiled with the Intel compiler being runned on any processor that does not report "GenuineIntel" as it's name) The game itself as well as it's renderers were compiled with the Intel C\C Compiler and I'm running a AMD Phenom 2 X4 Quadcore at 2.60 GHz. If I switch to window capture it works again but the framerate suffers horribly as the game maxes out a single core, the game is so old that OBS cannot hook into D3D as it uses D3D 7. Only the game crashes and it crashes with a typical "Has stopped working" error message. I read in the changelog some memory leaks were fixed with recording OpenGL applications, my log files show no errors and OBS itself does not actually crash. (The compat mode setting did not cause OBS to error at all and it picked up the game just fine without killing it's audio) The game is called Homeworld: Cataclysm and it must be run in "Windows NT 4.0 (Service Pack 5)" compatibility mode for OpenGL to work at all. I was able to stream successfully with no ill effects until today when a update got released and now the game's audio stops working and crashes whenever it tries to play audio at all.
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